Is Dungeons & Dragons Evil? – Part 2: Character Alignment

Previous: Is Dungeons & Dragons Evil? – Part 1: Introduction

Character Alignment

What is character alignment? According to the D&D Player’s Handbook, character alignment is:

“…your character’s dedication to a set of moral principles… …in a cosmic sense, it’s the team you believe in and fight for most strongly.”

In D&D, there are 5 different alignment possibilities:

* Lawful Good – “An ordered society protects us from evil.”
* Good – “Protecting the weak from those who would dominate or kill them is just the right thing to do.”
* Unaligned – “Just let me go about my business.”
* Evil – “It is my right to claim what others possess.”
* Chaotic Evil – “I don’t care what I have to do to get what I want.”

These all sound like pretty simple definitions for each alignment and there are both options for good and evil. D&D does not force an evil alignment onto a player’s character. In fact, the Player’s Handbook states:

“If you choose an alignment for your character, you should pick either good or lawful good. Unless your DM is running a campaign in which all the characters are evil or chaotic evil, playing an evil or chaotic evil character disrupts an adventuring party and, frankly,
makes all the other players angry at you.”

Did I just read that right? The Player’s Handbook actually tells players to not pick evil! It basically calls evil rude and socially unacceptable. Very interesting.


Coming Soon: Is Dungeons & Dragons Evil? – Part 3: Spells and Magic


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